Scene graph
From PixelLight Wiki
The scene graph used in PixelLight has it's root in a scene. This scene can hold multiple scene elements such as scene containers or scene nodes which also can be influenced by scene node modifiers.
To view scenes you can for example use PLViewer.
Graph
- scene
- scene container (e.g. Physics world)
- scene node (e.g. Mesh, Camera, Light, Portal, Helper)
- scene node modifier (e.g. Anchor)
See also
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